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Asus ROG Phone 6 Display test

OTHER AVAILABLE TESTS FOR THIS DEVICE

We put the Asus ROG Phone 6 through our rigorous DXOMARK Display test suite to measure its performance across six criteria. In this results summary, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications:

  • 6.78-inch AMOLED (~83.4% screen-to-body ratio)
  • Dimensions: 173.0 x 77.0 x 10.4 mm (6.81 x 3.03 x 0.41 inches)
  • Resolution: 1080 x 2448 pixels, (~395 ppi density)
  • Aspect ratio: 20.4:9
  • Refresh rate: 165 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Asus ROG Phone 6
128
display
116

160

141

163

134

162

136

155

156

165

115

149

Pros

  • Uniform in brightness and color
  • Well-managed brightness and colors for HDR10 videos
  • Accurate and very responsive to touch when playing video games

Cons

  • No high brightness mode
  • Slow falling light transitions with visible steps
  • Ghost touches when playing video games, especially in landscape mode

The Asus ROG Phone 6 is quite a good device, with a display that is uniform in brightness and color. In addition, HDR10 videos are pleasant to watch, thanks to good management of brightness and contrast. The gaming experience is globally good, as the device is accurate and responds quickly to touch when playing video games. However, its lack of high brightness mode means that the ROG Phone 6 is hard to read under sunlight; further, its transitions are slow and show steps as it adapts to falling light transitions.

Test summary

About DXOMARK Display tests: For scoring and analysis in our smartphone and other display reviews, DXOMARK engineers perform a variety of objective and perceptual tests under controlled lab and real-life conditions. Note that we evaluate display attributes using only the device’s built-in display hardware and its still image (gallery) and video apps at their default settings. (For in-depth information about how we evaluate smartphone and other displays, check out our articles, “How DXOMARK tests display quality” and “A closer look at DXOMARK Display testing.

The following section gathers key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Detailed performance evaluations under the form of reports are available upon request. Do not hesitate to contact us.

Readability

116

Asus ROG Phone 6

160

Apple iPhone 14 Pro Max
How Display Readability score is composed

Readability evaluates how easily and comfortably users can read still content (photos & web) on the display under different real-life conditions. DXOMARK uses its Display Bench to recreate ambient light conditions ranging from total darkness to bright sunlight. In addition to laboratory tests, perceptual analysis is also made in real-life environments.

Brightness under various lighting conditions
Contrast under various lighting conditions


Readability in an indoor (1000 lux) environment
From left to right: Asus ROG Phone 6, Asus ROG Phone 5, Poco F4 GT, Samsung Galaxy S22 Ultra (Snapdragon)
(Photos for illustration only)


Readability in a sunlight (>90 0000 lux) environment
From left to right: Asus ROG Phone 6, Asus ROG Phone 5, Poco F4 GT, Samsung Galaxy S22 Ultra (Snapdragon)
(Photos for illustration only)

Luminance uniformity measurement
This graph shows the uniformity of the display with a 20% gray pattern. The more visible the green color, the more uniform the display.

Color

141

Asus ROG Phone 6

163

Sony Xperia 5 IV
How Display Color score is composed

The color attribute evaluates the capacity of the device to accurately reproduce colors. The measurements taken are for fidelity, white point color, and gamut coverage. We perform color evaluations for different lighting conditions to see how well the device can manage color in the surrounding environment. Colors are measured using a spectrophotometer in a controlled lighting environment. Perceptual analysis of color rendering is against the reference pattern displayed on a calibrated professional monitor.

White point under D65 illuminant at 1000 lux

Color fidelity measurements
Asus ROG Phone 6, color fidelity at 1000 lux in the sRGB color space
Asus ROG Phone 6, color fidelity at 1000 lux in the Display-P3 color space
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes.
Color behavior on angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.

Video

134

Asus ROG Phone 6

162

Samsung Galaxy S22 Ultra (Snapdragon)
How Display Video score is composed

Our video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling of each device in indoor and low-light conditions. We measure tone mapping, color gamut, brightness and contrast of the display. We perform perceptual analysis against our professional reference monitor (Sony BVM-HX310) to ensure that the rendering respects the artistic intent.

Video brightness at 10% APL in the dark ( < 5 lux)


Video rendering in a low-light (0 lux) environment
Clockwise from top left: Asus ROG Phone 6, Asus ROG Phone 5, Poco F4 GT, Samsung Galaxy S22 Ultra (Snapdragon)
(Photos for illustration only)

Gamut coverage for video content
HDR10 Gamut coverage
SDR Gamut coverage
The primary colors are measured both in HDR10 and SDR. The extracted color gamut shows the extent of the color area that the device can render. To respect the artistic intent, the measured gamut should match the master color space of each video.

The HDR10 gamut measurements were done using 80% red, green, and blue test patterns. Indeed, a strong desaturation was measured when using our usual 100% red, green and blue patterns leading to a strongly reduced gamut.

This photo shows the HDR10 color levels of the Asus ROG Phone 6 being desaturated past 80%.

Motion

136

Asus ROG Phone 6

155

Huawei P40 Pro
How Display Motion score is composed

The motion attribute evaluates the handling of dynamic contents. Frame drops, motion blur, and playback artifacts are scrutinized using games and videos.


Video frame drops
30 fps content
60 fps content
These long exposure photos present the number of frame irregularities in a 30-second video. A good performance shows a regular pattern (either a flat gray image or a pull-down pattern).

Touch

156

Asus ROG Phone 6

165

OnePlus 9
How Display Touch score is composed

To evaluate touch, DXOMARK uses a touch robot and a high-speed camera to play and record a set of scenarios for smoothness, accuracy and response-time evaluation.

Average Touch Response Time Asus ROG Phone 6
54 ms
Fast
Good
Bad
Slow
This response time test evaluates precisely the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require a high reactivity, such as gaming.

Artifacts

115

Asus ROG Phone 6

149

LG Wing
How Display Artifacts score is composed

Evaluating artifacts means checking for the performance, image rendering and motion flaws that can affect the end-user experience. DXOMARK measures precisely the device’s reflectance and the presence of flicker, and assesses the impact of residual aliasing when playing video games, among other characteristics.

Average Reflectance (SCI) Asus ROG Phone 6
5 %
Low
Good
Bad
High
Reflectance measurement (SCI)
Measurements above show the reflection of the device within the visible spectrum range (400 nm to 700 nm). It includes both diffuse and specular reflection.
Flicker Frequency Asus ROG Phone 6
480 Hz
Bad
Good
Bad
Great
Flicker comparison
This graph represents the frequencies of lighting variation; the highest peak gives the main flicker frequency.
Aliasing (closeup)
Asus ROG Phone 6
(Photos for illustration only)

Asus ROG Phone 6 – Crop 1
Asus ROG Phone 6 – Crop 2
Asus ROG Phone 6 – Crop 3

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