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Sony Xperia 10 IV Display test

This device has been retested in the latest version of our protocol. This summary has been fully updated. For detailed information, check the What’s New article
OTHER AVAILABLE TESTS FOR THIS DEVICE

We put the Sony Xperia 10 IV through our rigorous DXOMARK Display test suite to measure its performance across six criteria. In this test results summary, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications:

  • 6.0 inches OLED, 109.8 cm2 (~81.6% screen-to-body ratio)
  • Dimensions: 153.0 x 67.0 x 8.3 mm (6.02 x 2.64 x 0.33 inches)
  • Resolution: 1080 x 2520 pixels, (~457 ppi density)
  • Aspect ratio: 21:9
  • Refresh rate: 60 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Sony Xperia 10 IV
100
display
119

160

129

163

48

162

107

155

111

165

84

149

Pros

  • Brightness is well suited for low light environment
  • Faithful colors when used indoors despite a slight blue cast
  • Frame drops are well managed when playing video games

Cons

  • Unable to read UHD and HDR10 videos
  • Brightness is too low outdoors
  • Lack of smoothness when browsing, gaming or in the gallery app

The Sony Xperia 10 IV’s display performance puts it near the bottom of our database, pulled down by its limited video performance. The main drawback was that the phone, which falls into DXOMARK’s High-end segment, was unable read HDR10 video and lacked UHD support. On the positive side, video playback was smooth, with no frame drops.
The Sony Xperia 10 IV screen was suitable for night-time reading, and it displayed pleasant colors when used indoors. But when used outdoors in the default settings, brightness was not sufficient for any use case. Touch fluidity on the screen was limited when browsing the web, gaming or just navigating the gallery app.

Test summary

About DXOMARK Display tests: For scoring and analysis in our smartphone and other display reviews, DXOMARK engineers perform a variety of objective and perceptual tests under controlled lab and real-life conditions. Note that we evaluate display attributes using only the device’s built-in display hardware and its still image (gallery) and video apps at their default settings. (For in-depth information about how we evaluate smartphone and other displays, check out our articles, “How DXOMARK tests display quality” and “A closer look at DXOMARK Display testing.

The following section gathers key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Detailed performance evaluations under the form of reports are available upon request. Do not hesitate to contact us.

Readability

119

Sony Xperia 10 IV

160

Apple iPhone 14 Pro Max
How Display Readability score is composed

Readability evaluates how easily and comfortably users can read still content (photos & web) on the display under different real-life conditions. DXOMARK uses its Display Bench to recreate ambient light conditions ranging from total darkness to bright sunlight. In addition to laboratory tests, perceptual analysis is also made in real-life environments.

Brightness under various lighting conditions
Contrast under various lighting conditions


Readability in an indoor (1000 lux) environment
From left to right: Sony Xperia 10 IV, Oppo Find X5 Lite, Xiaomi 11T
(Photos for illustrations only)


Readability in a sunlight (>90 0000 lux) environment
From left to right: Sony Xperia 10 IV, Oppo Find X5 Lite, Xiaomi 11T
(Photos for illustrations only)

Luminance uniformity measurement

This graph shows the uniformity of the display with a 20% gray pattern. The more visible the green color, the more uniform the display.

Color

129

Sony Xperia 10 IV

163

Sony Xperia 5 IV
How Display Color score is composed

The color attribute evaluates the capacity of the device to accurately reproduce colors. The measurements taken are for fidelity, white point color, and gamut coverage. We perform color evaluations for different lighting conditions to see how well the device can manage color in the surrounding environment. Colors are measured using a spectrophotometer in a controlled lighting environment. Perceptual analysis of color rendering is against the reference pattern displayed on a calibrated professional monitor.

White point under D65 illuminant at 1000 lux

Color fidelity measurements
Sony Xperia 10 IV, color fidelity at 1000 lux in the sRGB color space
Sony Xperia 10 IV, color fidelity at 1000 lux in the DCI-P3 color space
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes.
Color behavior on angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.

Video

48

Sony Xperia 10 IV

162

Samsung Galaxy S22 Ultra (Snapdragon)
How Display Video score is composed

Our video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling of each device in indoor and low-light conditions. We measure tone mapping, color gamut, brightness and contrast of the display. We perform perceptual analysis against our professional reference monitor (Sony BVM-HX310) to ensure that the rendering respects the artistic intent.

 

Video SDR rendering in a low-light (0 lux) environment

Clockwise from top left: Sony Xperia 10 IV, Oppo Find X5 Lite, Xiaomi 11T

(Photos for illustrations only)

Sony Xperia 10 IV does not read HDR10 videos.
Gamut coverage for video content
SDR Gamut coverage
The primary colors are measured both in HDR10 and SDR. The extracted color gamut shows the extent of the color area that the device can render. To respect the artistic intent, the measured gamut should match the master color space of each video.

Motion

107

Sony Xperia 10 IV

155

Huawei P40 Pro
How Display Motion score is composed

The motion attribute evaluates the handling of dynamic contents. Frame drops, motion blur, and playback artifacts are scrutinized using games and videos.

Video frame drops
30 fps content
60 fps content
These long exposure photos present the number of frame irregularities in a 30-second video. A good performance shows a regular pattern (either a flat gray image or a pull-down pattern).

Touch

111

Sony Xperia 10 IV

165

OnePlus 9
How Display Touch score is composed

To evaluate touch, DXOMARK uses a touch robot and a high-speed camera to play and record a set of scenarios for smoothness, accuracy and response-time evaluation.

Average Touch Response Time Sony Xperia 10 IV
90 ms
Fast
Good
Bad
Slow
This response time test evaluates precisely the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require a high reactivity, such as gaming.

Artifacts

84

Sony Xperia 10 IV

149

LG Wing

How Display Artifacts score is composed

Evaluating artifacts means checking for the performance, image rendering and motion flaws that can affect the end-user experience. DXOMARK measures precisely the device’s reflectance and the presence of flicker, and assesses the impact of residual aliasing when playing video games, among other characteristics.

Average Reflectance (SCI) Sony Xperia 10 IV
5.2 %
Low
Good
Bad
High
Reflectance measurement (SCI)
Measurements above show the reflection of the device within the visible spectrum range (400 nm to 700 nm). It includes both diffuse and specular reflection.
Flicker Frequency Sony Xperia 10 IV
240 Hz
Bad
Good
Bad
Great

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